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Old Aug 06, 2006, 03:04 AM // 03:04   #81
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Quote:
Originally Posted by NJudson
I disagree. As pointed out in other threads I've read before one of the stupidest skills and worst in my opinion from my experience is Otygh's Outcry (sp?). Basically a ranger skill that calls all creatures to battle within the area. All creatures are level 5 and do absolutely nothing of any good.
If you read the rest of the skill description, it also gives each animal +20 armor for its entire duration. In a barrage/pet party build or any group with several pets, that +20 armor for all animals for only five energy and one skill slot is pretty effective. It turns pets from reasonable tanks into good tanks. The effect of making animals hostile to target is secondary to the armor bonus.
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Old Aug 06, 2006, 04:27 AM // 04:27   #82
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Quote:
Originally Posted by Xaero Gouki Kriegor
gimme good reason why i would be joking

life transfer = such a long recharge and yet you could cause a sustained degeneration using necro non elites and sustain it longer without any pesky recharges, this might be good with 1v1, for one shot kinda deal, but dunno about using it regulary. . .

flesh golem = only thing i could think of this thing to be is an elite minion bombing corpse, sure its lvl 26-28(depending on item used), but i can think of so many other elites i would rather have instead of flesh golem to help my mming, i go pure full bone fiend, and i have had the best results going full fiend mm, my mm can output damage like crazy using all fiends, and plus im superstitous on this skill, ive tryd it out, but for some reason i have better luck and results going full fiends while doing stuff, plus imo OoB is better in this slot imo, i use blood in my mm build anyway because of dark bond
I have to agree on the life transfer portion of this post, HOWEVER, I believe you are very very wrong about Animate Flesh Golem.

The Flesh Golem is the ONLY minion with an exploitable corpse, meaning you can have a Golem on the field CONSTANTLY, and in PvP it can do OVER a hundred damage every hit to casters. I've seen it tank three warriors at once, and the MM constantly kept it up with Verata's Sacrifice, while the warriors tried in vain to kill it. They can be an extreme pain to a monk who overlooks them and takes a nice chunk of damage from the first hit.

They can also take down elementalists who dont think them a threat, and they are dead within about 10 seconds if you also have a warrior. Bone Fiends may be effective, BUT Flesh Golems can pwn them 1v1, which means they are an overall better minion. This is a STAPLE in all PvE MM builds that are past Senji's Corner.

You don't NEED elite energy management if you take Flesh Golem because it costs 15 energy wheras Bone Fiends take 25 energy. PLUS you dont need to put any points at all into blood magic, unless you have blood at like 16, it's a net gain of pretty much 10 energy, this with a health loss of around 100 if you have 500 health, or 80 if you're using a Superior Rune. This gain is NOT worth it.

Last edited by Mera Regila; Aug 06, 2006 at 04:34 AM // 04:34..
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Old Aug 06, 2006, 04:45 AM // 04:45   #83
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Quote:
Originally Posted by Thom Bangalter
bad elite skills: locust's fury. Cleave (eviscerate is always going to be better). Every elite spirit is terrible. Spoil victor has been named. It's very bad. The aforementioned archer's signet. Most of the mesmer elites are pretty bad.

That's pretty much all of them.
Spoil Victor+55monk=PWNAGE, not only is it life stealing, which makes it better than Spiteful Spirit, it does more damage.

Archer's Signet+Concussion Shot Interruptor=FTW

Locust's Fury isn't horrible, a 20% chance to DOUBLE STRIKE is better than a 20% chance to have an extra 6-9 dmg from Sundering.

Cleave=Decent Spammability makes it NOT a bad elite skill, you can take Dismember for Deep Wound in a build that used Cleave (I agree on your sentiment that Eviscerate is way better though).

I can name an awesume mesmer elite right off the bat, actually a few: Energy Drain, Mantra of Recall (both used by Boon Prots), Ineptitude, Energy Surge.
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Old Aug 06, 2006, 04:52 AM // 04:52   #84
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ok so the winner is amity
right?
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Old Aug 06, 2006, 05:06 AM // 05:06   #85
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Quote:
Originally Posted by Kruzing Low
ok so the winner is amity
right?
Amity can be useful with a Monk or Assassin who is near death at the hands of a warrior, but if you dont coordinate with your team it wont work. I think there are way better monk elites, so yet, Amity WINS!
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Old Aug 06, 2006, 05:40 AM // 05:40   #86
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P&H is winner.
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Old Aug 06, 2006, 07:28 AM // 07:28   #87
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Quote:
Originally Posted by Mera Regila
Spoil Victor+55monk=PWNAGE, not only is it life stealing, which makes it better than Spiteful Spirit, it does more damage.
It's not life-stealing, it's life-losing.

Quote:
Originally Posted by Mera Regila
Archer's Signet+Concussion Shot Interruptor=FTW
FOR ONLY ONE CONDITION!

Quote:
Originally Posted by Mera Regila
Locust's Fury isn't horrible, a 20% chance to DOUBLE STRIKE is better than a 20% chance to have an extra 6-9 dmg from Sundering.
I prefer to use my elite slot on the ability to keep myself alive rather than have increased double strikes.
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Old Aug 06, 2006, 01:19 PM // 13:19   #88
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I say either Seeping Wound or Spirit Light Weapon. Both have normal counterparts that are better. (Life Siphon and Healing Breeze)
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Old Aug 06, 2006, 01:34 PM // 13:34   #89
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Quote:
Originally Posted by Lafayette
If you read the rest of the skill description, it also gives each animal +20 armor for its entire duration. In a barrage/pet party build or any group with several pets, that +20 armor for all animals for only five energy and one skill slot is pretty effective. It turns pets from reasonable tanks into good tanks. The effect of making animals hostile to target is secondary to the armor bonus.
I guess I hadn't considered B/P groups with this skill. I guess I stand corrected and it does server some sort of purpose. As far as worst elites....well I don't know because I've only capped a few between each character and I usually stick to using the same few everytime.
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Old Aug 06, 2006, 02:59 PM // 14:59   #90
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Archer´s Signet -- absolutely useless
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Old Aug 06, 2006, 05:06 PM // 17:06   #91
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Barrage. Shield Of Judgment. Eviscerate. Dragon slash. Energy Surge. Grenths balence. Spiteful Spirit.

*runs away from flames*
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Old Aug 06, 2006, 05:24 PM // 17:24   #92
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Quote:
Barrage. Shield Of Judgment. Eviscerate. Dragon slash. Energy Surge. Grenths balence. Spiteful Spirit
You forgot Ether Prodigy, Crippling Anguish, IW, Mantra of Recall, Blessed Light, Spell Breaker, Word of Healing, Offering of Blood, Tainted Flesh, Crippling Shot, Oath Shot, Spike Trap, Backbreaker, and Devastating Hammer.
All these elites are worthless and need a major buff. Anyways, Weaken Knees is a pretty badass skill imo, best elite yet.
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Old Aug 06, 2006, 10:21 PM // 22:21   #93
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Stupid double posts. See next post

Last edited by Mera Regila; Aug 06, 2006 at 10:27 PM // 22:27..
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Old Aug 06, 2006, 10:26 PM // 22:26   #94
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Hidden in the Mist wrote:
"FOR ONLY ONE CONDITION!"

ONE CONDITION that DEMOLISHES all casters without condition removal, and you can keep hitting them with dazed if you have archer's signet because your Concussion Shots cost no energy.

"I prefer to use my elite slot on the ability to keep myself alive rather than have increased double strikes."

This is entirely YOUR OPINION, not everyone else's. Double Strikes can GREATLY increase the DPS of an Assassin, making this a worthwhile elite.
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Old Aug 09, 2006, 03:00 AM // 03:00   #95
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I would have to say Quick Shot is the worst skill seeing as how it's elite that's like a downgraded version of Called Shot
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Old Aug 09, 2006, 04:21 AM // 04:21   #96
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Like someone said already, quickshot can be fired immediately after a normal attack, due to its cast time, unlike called shot. It's a very powerful elite.

P&H is the worst, it'd be dumb to take it if it weren't elite.
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Old Aug 09, 2006, 04:30 AM // 04:30   #97
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Quote:
Originally Posted by Morganas
Like someone said already, quickshot can be fired immediately after a normal attack, due to its cast time, unlike called shot. It's a very powerful elite.

P&H is the worst, it'd be dumb to take it if it weren't elite.
It's effective energy management, constant, and no monk needs to attack, so it can stay on forever.
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Old Aug 09, 2006, 04:32 AM // 04:32   #98
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Quote:
Originally Posted by Arkantos
You forgot Ether Prodigy, Crippling Anguish, IW, Mantra of Recall, Blessed Light, Spell Breaker, Word of Healing, Offering of Blood, Tainted Flesh, Crippling Shot, Oath Shot, Spike Trap, Backbreaker, and Devastating Hammer.
All these elites are worthless and need a major buff. Anyways, Weaken Knees is a pretty badass skill imo, best elite yet.
If you were serious, this post would be WAY WRONG. Except the part about Weaken Knees.
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Old Aug 09, 2006, 04:39 AM // 04:39   #99
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Quote:
Originally Posted by Retribution X
Barrage. Shield Of Judgment. Eviscerate. Dragon slash. Energy Surge. Grenths balence. Spiteful Spirit.

*runs away from flames*
Barrage: The rapid fire equivalent of Nuking. It is even better because it doesn't cause AoE panic and NPCS to run away.
Shield of Judgement: 55 solo monks wouldn't survive without this skill in most situations. 50 dmg when hit, and knockdown, with the general 55 build, it's an awesmue elite.
Eviscerate: Will always be better than Cleave, Whirling Axe, and Triple Chop. Instant Deep Wound plus damage, Deep Wound causes 100 extra damage in most situations, meaning it outclasses all these other attacks on a whole other level.
Dragon Slash: An attack that half recharges itsself and mostly charges any other sword attack fuled by adrenaline.
Energy Surge: 90 Dmg at 16 domination, to everyone in the area, and the one you casted it on loses energy, good skill.
Grenth's Balance: Can bring an almost dead person back to life with full health, especially with high damage bosses like Rotscale and Kunnavang, ones with very high health, this skill can use the health against them.
Spiteful Spirit: Can cause far more AoE damage than nuking. On a fool Random Arenas warrior with frenzy, it pwns hard.
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Old Aug 09, 2006, 04:52 AM // 04:52   #100
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Quote:
Originally Posted by Mera Regila
It's effective energy management, constant, and no monk needs to attack, so it can stay on forever.
It's not constant, in fact it takes a very long time to even pay itself off after a recast. Also, monks are often the target of enchant strips, and it'd be hard to keep P&H up and running. If you weren't sacrificing any other skills, I could see running it, but I can't imagine a monk build that has a free slot for something like this, let alone a free elite.

Drain enchant yields more energy over time, and has the nice secondary effect of stripping an enchant.
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